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	<title>Comments on: Ugobe Talks Back, &#8220;It&#8217;s Real. We Promise&#8221;</title>
	<atom:link href="http://pleobot.com/2006/08/ugobe-talks-back-its-real-we-promise/feed/" rel="self" type="application/rss+xml" />
	<link>http://pleobot.com/2006/08/ugobe-talks-back-its-real-we-promise/</link>
	<description>All about Ugobe, and their new robotic toy Pleo, the Dinosaur robot!</description>
	<pubDate>Thu, 21 Aug 2008 00:54:54 +0000</pubDate>
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		<title>By: Adam Zey</title>
		<link>http://pleobot.com/2006/08/ugobe-talks-back-its-real-we-promise/#comment-3641</link>
		<dc:creator>Adam Zey</dc:creator>
		<pubDate>Mon, 27 Nov 2006 07:24:23 +0000</pubDate>
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		<description>While it wasn't really very honest of them to do it, this isn't the first time somebody has done something like this and then come out with a great product.

Recall Valve's early demonstrations of Half-Life 2. The demonstrations featured quite impressive examples of enemy AI responding to player action.

When a hacker broke into Valve's computers and stole (and published publicly) the sourcecode to Half-Life 2, it was proven that all the behaviour in the demos were in fact scripted; the AI wasn't responding to the player at all, it was the player (demonstrator) that was acting along, making sure that he was doing what the scripted sequences expected (just like the Pleo demos).

Of course, Valve did this because of time constraints, and the early development status of the product. They eventually finished Half-Life 2, and released it to critical success. The real-life in-game AI used a combination of scripted and reactionary AI that was quite impressive in practice, and everybody forgot about the earlier "faked" demonstrations.

The parallels between the two situations are striking. So while it was dishonest for Ugobe to fake the demo, that doesn't mean that Ugobe won't release a good product.

As a note, from what I remember of the Valve incident, the scripted nature of the events were most obvious in one particular part. When the player runs into a house, closes the door, and barricades it, the enemy bangs on the door, decides it can't get in, and then breaks the window to get in. In the debunking, it was shown that even if you don't even close the door, the AI still tried to bang on the non-existent door, and then breaks the window.</description>
		<content:encoded><![CDATA[<p>While it wasn&#8217;t really very honest of them to do it, this isn&#8217;t the first time somebody has done something like this and then come out with a great product.</p>
<p>Recall Valve&#8217;s early demonstrations of Half-Life 2. The demonstrations featured quite impressive examples of enemy AI responding to player action.</p>
<p>When a hacker broke into Valve&#8217;s computers and stole (and published publicly) the sourcecode to Half-Life 2, it was proven that all the behaviour in the demos were in fact scripted; the AI wasn&#8217;t responding to the player at all, it was the player (demonstrator) that was acting along, making sure that he was doing what the scripted sequences expected (just like the Pleo demos).</p>
<p>Of course, Valve did this because of time constraints, and the early development status of the product. They eventually finished Half-Life 2, and released it to critical success. The real-life in-game AI used a combination of scripted and reactionary AI that was quite impressive in practice, and everybody forgot about the earlier &#8220;faked&#8221; demonstrations.</p>
<p>The parallels between the two situations are striking. So while it was dishonest for Ugobe to fake the demo, that doesn&#8217;t mean that Ugobe won&#8217;t release a good product.</p>
<p>As a note, from what I remember of the Valve incident, the scripted nature of the events were most obvious in one particular part. When the player runs into a house, closes the door, and barricades it, the enemy bangs on the door, decides it can&#8217;t get in, and then breaks the window to get in. In the debunking, it was shown that even if you don&#8217;t even close the door, the AI still tried to bang on the non-existent door, and then breaks the window.</p>
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		<title>By: Bill</title>
		<link>http://pleobot.com/2006/08/ugobe-talks-back-its-real-we-promise/#comment-403</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Tue, 24 Oct 2006 20:26:23 +0000</pubDate>
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		<description>They're not going to try to market something that doesn't work.  C'mon, I mean, really.  Give them a little time.</description>
		<content:encoded><![CDATA[<p>They&#8217;re not going to try to market something that doesn&#8217;t work.  C&#8217;mon, I mean, really.  Give them a little time.</p>
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		<title>By: Jimzip</title>
		<link>http://pleobot.com/2006/08/ugobe-talks-back-its-real-we-promise/#comment-54</link>
		<dc:creator>Jimzip</dc:creator>
		<pubDate>Wed, 16 Aug 2006 02:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://pleobot.com/2006/08/ugobe-talks-back-its-real-we-promise/#comment-54</guid>
		<description>Good call.
I believe them, the pleo on the demo videos looks nothing like the one on the website, and I had the exact same thoughts going through my head (that this is like a 'beta' of the toy with a scripted action list showing what the toy is capable of).
Let's hope they're telling the truth, I'd love to get one of these if it's true.

Jimzip :D</description>
		<content:encoded><![CDATA[<p>Good call.<br />
I believe them, the pleo on the demo videos looks nothing like the one on the website, and I had the exact same thoughts going through my head (that this is like a &#8216;beta&#8217; of the toy with a scripted action list showing what the toy is capable of).<br />
Let&#8217;s hope they&#8217;re telling the truth, I&#8217;d love to get one of these if it&#8217;s true.</p>
<p>Jimzip <img src='http://pleobot.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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